Dungeons and Dragons issued a Today’s statement Saying that the future of licensing open games will be within the purview Creative Commons. Creative Commons is “a nonprofit organization dedicated to sharing knowledge, and has developed a range of licenses to allow creators to do so,” according to the latest update from Kyle Brink, executive producer at Dungeons and Dragons.
This decision is a direct response Many of the concerns that society had after that I mentioned io9 In OGL 1.1 Preliminary Draft on January 5th. The CC license would cede a lot of power to the nonprofit that oversees the license, which means that Dungeons & Dragons and Wizards of the Coast won’t be able to touch it and won’t be able to revoke it — a huge pressure point for creators who used the original OGL 1.0 and were Concerned about the implications of the 30-day termination clause in OGL 1.1.0 Update.
In addition, the statement says there will be “no royalty payments, no financial reporting, no re-licensing, no registration, and no distinction between commercial and non-commercial.” All of these things were challenged in OGL 1.1, mainly because they weren’t in OGL 1.0 and these “chained” contracts are deliberately against the ethos of “open” play as described in Open the Games Foundation website.
There are some sticking points from OGL 1.1 that will carry over into the new OGL, called OGL 1.2. The most important thing that many creators have been worried about is the revocation of the OGL 1.0a license. This is still moving forward, but Brink says moving forward with the CC license is the company’s attempt to allay these concerns and they specifically state that all legacy content will not be affected by OGL 1.2. “One of the main reasons why we should revoke the authorization: We can’t use the protection options in 1.2 if someone could choose to post harmful, discriminatory, or illegal content under 1.0a.”
Dungeons & Dragons seems committed to taking a tough stance on bigoted and hateful content – something people praised in the leaked draft. “If you include harmful, discriminatory or illegal content (or publicly engage in such behavior), we can terminate your OGL 1.2 license to our content,” the statement reads. While this is, in theory, a well-intentioned and necessary policy, the reality is that this will require moderation and maintenance from Wizards of the Coast. In the wake of spelljammer Inclusion and general treatment of HadoziIt remains to be seen if D&D is even able to moderate this type of content in a way that is respectful, inclusive, and progressive. The idea, however, is a good one.
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Additionally, Brink states that “what [Dungeons & Dragons] he Going here gives bona fide creators the same level of freedom (or higher, for stuff in Creative Commons) to create the TTRPG content that’s been so great for everyone, while giving us the tools to ensure the game continues to evolve more inclusive and welcoming.” Creating an irrevocable license under Creative Commons is a good step towards making this happen, and it just wouldn’t have happeneded if Dungeons and Dragons Creators, influencers, fans, and third-party publishers have gathered globally to reject Proposed OGL 1.1.
The new version of OGL 1.2 The license will be subject to the same type of Feedback and review to which the Dungeons & Dragons books are subject. In gaming parlance, this is called playtesting, and it allows fans to share their concerns with him Dungeons and Dragons directly.
You can view a file OGL 1.2 is suggested here.
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