Gorgeously shaped, the new Lords of the Fallen is definitely a looker in terms of immaculate detail. However, some followers of the upcoming Soulslike game have been curious about how it will run on their devices, since developer Hexworks revealed some relatively high PC spec requirements without having much idea of the target performance.
Speaking to Eurogamer at a recent preview event, Executive Producer Saul Gascon and Creative Director Cezar Virtosu gave us more details, confirmed console versions will have both a Quality and Performance mode to choose from.
“What’s important for us is that the more we put in [out] Minimum specification, eg [Nvidia] In the 10 series, basically, the game runs well and looks good, Gascon said. “So of course we play with that, do 720p and then scale up.”
If you have a “super-bullshit GPU,” Gascon continued, you’ll likely have a bad experience — which isn’t something the team wants. “Yes, you can try, but we don’t recommend it.”
“Our minimum specification is also our statement of our minimum quality bar,” he added.
One issue we addressed in our extended hands-on with Lords of the Fallen is a slight difficulty with environmental readability, such as a particular staircase in a part of the game’s Umbral parallel world that players unanimously struggled to find – something the Hexworks team is planning to fix and was already aware of during the event And that’s what Virtosu said with us.
“It’s still playable, but the main problem is that the FPS isn’t where you want it to be, when it matters,” said Virtosu. “And you might miss the Umbral Stairs,” he laughed.
Meanwhile, the minimum specs will get you 720p and 30fps, Gascon said.
The minimum specification is 30[fps]720[p]. It looks really good and it plays really well. [If you] You want 60fps then you need better. Or you can just reduce the graphic settings.
“We’ll hover around 45-50fps, that’s my experience,” said Virtosu.
On consoles, expect the game to ship with a quality mode at 30fps and a performance mode at 60fps. “In fact, visually, they’re very close together. Sometimes it’s hard to tell which screenshot comes from which version.”
For more details, we spoke to Virtosu about FromSoft’s big inspiration from Lords of the Fallen earlier this year – or you can read our Lords of the Fallen tutorial to see what we made of it after two hours of the game earlier this month.