Behavior Interactive has announced new projects in Died in broad daylight The universe is in development at Supermassive Games and its subsidiary, Midwinter Entertainment. These projects will expand Died in broad daylight Legends goes beyond the core game, offering players more ways to experience its world.
Supermassive Games is developing a new single-player interactive story game that will deliver an “intense narrative experience filled with powerful life-or-death choices set in a backdrop… Died in broad daylight. More information will be announced later in 2023.
Midwinter Entertainment is developing a new multiplayer encounter environment game that will tackle themes of greed and the desire for power, with teams of up to four players set in a “weird new corner of the Entity world.”
Out of the additional game, a feature film adaptation of Died in broad daylight Currently in production in collaboration with Atomic Monster and Blumhouse. The recruitment process for the film’s director and screenwriter is underway.
Finally, the first issue of Died in broad daylight The comic, published in collaboration with Titan Comics, will be released both physically and digitally in early June.
Watch the Died in broad daylight What Lies Ahead announces the Supermassive Games and Midwinter Entertainment projects below.
“What awaits us in the future”
■ opening
Stephen Mulroney, Executive Vice President, Digital Interactive Behavior: Hi, I’m Stephen Mulroney, Executive Vice President of Digital at Behavior Interactive. As someone who’s been around Died in broad daylight From the start, it was amazing to see the ways the game and its community have grown over the past seven years.
Today, I’m excited to announce that we’re getting ready to expand Dead by Daylight beyond our core game. We’ll give players more ways to cut through the fog than ever before, even if you’re completely new to the world of Dead by Daylight.
“To bring these new experiences to life, we’re collaborating with some great studios, one with multiplayer gaming expertise and one with interactive narrative expertise. So, let’s hear more about what they’re up to.”
■ mega games project
Steve Goss, Studio Director, Supermassive Games: “Obviously, we’re all big fans of horror here at Supermassive and huge fans of Died in broad daylight. We are now excited to team up with Behavior on a brand new single-player interactive story game set in the terrifying world of Died in broad daylight. “
Traci Tufte, Executive Producer, Supermassive Games: “We worked hard on easing the tension, agency, and branching storytelling of the super-massive game along with… Died in broad daylightmythology to create an intense narrative experience filled with powerful life-or-death choices.
Our game will take place outside the entity world and will feature the story of a new group of characters that players will follow for an unprecedented experience beyond the fog.
Joss: “This is a whole new way for horror fans to experience it Died in broad daylight And we couldn’t be more excited to share it with the world. So stay tuned, we’ll have more to reveal later this year.”
■ Midwinter Entertainment Project
Mary Olsen, Studio Head, Midwinter Entertainment: It’s been almost a year since Midwinter joined the Behavior family to work on a brand new project set in Died in broad daylight being.
“One of the things we love most about our world Died in broad daylight The possibilities are endless. We thought about the multiplayer action in the game, which we love, and reimagined it in a whole new way.”
Audrey Mladina, Producer, Midwinter Entertainment: “The themes in our game will revolve around greed and the desire for power. These will be present both in the gameplay itself and in the stories of the characters who have been lured into a strange new corner of the entity realms.
“Our vision is to create a multiplayer PvE experience where instead of facing off against each other, up to four players can team up and enter one of the other entity’s worlds and take on a host of deadly enemies that occupy it.”
Olsen: “This project is still in its early stages. We’re really excited about what we’re doing and can’t wait to share more as we progress.”
Mladina: “Stay tuned for more.”
■ Closing
Mulroney: Seven years in the world Died in broad daylight I’ve never felt bigger. I’m really excited that players will have two new ways to explore the Entity world. There is a lot of work to be done before we have any more news to share, but just follow Died in broad daylight And we’ll make sure you’re the first to know.”
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