Ubisoft is doubling down on its most iconic franchises, included Doctrine killer. Kotaku I learned that the strategy now includes a paraphrase of Assassin’s Creed IV Black Flag, a piece of 18th century pirate fantasy, and one of the most fondly remembered entries in the series. This is what many fans have asked for every time they watch a new trailer for him Skull and bonesUbisoft’s other hack-and-slash game has long been stuck in development hell.
According to two sources familiar with the plans, who asked not to be named because they are not authorized to discuss them, this is a new version of the plan. PlayStation 3 and Xbox 360 multi-genre game of 2013 It is still in its early stages and will not be completed for at least a few years. Team at Ubisoft Singaporeone of the studios that led the development at Doctrine killer The franchise’s cutting-edge ocean technology will be heavily involved in helping to modernize the sailing game in the Caribbean.
A Ubisoft spokesperson declined to comment.
At this point, it’s not yet clear how much the gameplay and platforming will grow to fit the more expansive open-world RPG mold of the recent big budget. Doctrine killer Versions like Epic And Valhalla. But given black flagfocus on ship-to-ship combat, One of the most popular aspects of the gameThere’s plenty of room to turn a new version of the game into something more dramatic than a simple “Next Gen” remaster on PlayStation 5 and Xbox Series X/S.
At the same time, Ubisoft has yet to release it Skull and bonesthe damned live-service hacker game that was first announced in 2017. like Kotaku Previously mentionedit was originally derived from a black flag Then only to spend years format-shifting and suffering from internal politics, confusion and bureaucracy within Ubisoft Singapore and the larger company. It was supposed to launch last fall, only to have it get a hold of it He was delayed two more times No new release date.
Skull and bones was missing from Ubisoft’s Big Summer Show Outside of performing live sea shanties on stage, the team is now face down trying to improve the game ahead of a planned closed beta for late August.
According to an internal email shared with KotakuAnd Singapore studio management It currently forces all game developers to work from the office instead of working remotely. They’re also offering breakfast and dinner on site as a way to “thank you for your unwavering commitment to our shared vision,” though it will apparently encourage employees to stay later and work longer hours to charge. css beta Just in time for a game that was due years ago.
One of the great ironies of this new mode is that some developers are working Skull and bones We’ve previously discussed, at least privately, the possibility of reorienting the game towards something more like black flag, with an emphasis on cooperative exploration and hand-to-hand combat rather than simply resource-gathering or player-to-play naval battles. It would have taken longer, but it is not clear if it would have taken longer than that Skull and bones he has before.
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